52 research outputs found

    Shape matching with geometric primitives

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    Image segmentation with adaptive region growing based on a polynomial surface model

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    A new method for segmenting intensity images into smooth surface segments is presented. The main idea is to divide the image into flat, planar, convex, concave, and saddle patches that coincide as well as possible with meaningful object features in the image. Therefore, we propose an adaptive region growing algorithm based on low-degree polynomial fitting. The algorithm uses a new adaptive thresholding technique with the L∞ fitting cost as a segmentation criterion. The polynomial degree and the fitting error are automatically adapted during the region growing process. The main contribution is that the algorithm detects outliers and edges, distinguishes between strong and smooth intensity transitions and finds surface segments that are bent in a certain way. As a result, the surface segments corresponding to meaningful object features and the contours separating the surface segments coincide with real-image object edges. Moreover, the curvature-based surface shape information facilitates many tasks in image analysis, such as object recognition performed on the polynomial representation. The polynomial representation provides good image approximation while preserving all the necessary details of the objects in the reconstructed images. The method outperforms existing techniques when segmenting images of objects with diffuse reflecting surfaces

    Human gesture classification by brute-force machine learning for exergaming in physiotherapy

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    In this paper, a novel approach for human gesture classification on skeletal data is proposed for the application of exergaming in physiotherapy. Unlike existing methods, we propose to use a general classifier like Random Forests to recognize dynamic gestures. The temporal dimension is handled afterwards by majority voting in a sliding window over the consecutive predictions of the classifier. The gestures can have partially similar postures, such that the classifier will decide on the dissimilar postures. This brute-force classification strategy is permitted, because dynamic human gestures show sufficient dissimilar postures. Online continuous human gesture recognition can classify dynamic gestures in an early stage, which is a crucial advantage when controlling a game by automatic gesture recognition. Also, ground truth can be easily obtained, since all postures in a gesture get the same label, without any discretization into consecutive postures. This way, new gestures can be easily added, which is advantageous in adaptive game development. We evaluate our strategy by a leave-one-subject-out cross-validation on a self-captured stealth game gesture dataset and the publicly available Microsoft Research Cambridge-12 Kinect (MSRC-12) dataset. On the first dataset we achieve an excellent accuracy rate of 96.72%. Furthermore, we show that Random Forests perform better than Support Vector Machines. On the second dataset we achieve an accuracy rate of 98.37%, which is on average 3.57% better then existing methods

    Adaptive techniques with polynomial models for segmentation, approximation and analysis of faces in video sequences

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    Detection of visitors in elderly care using a low-resolution visual sensor network

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    Loneliness is a common condition associated with aging and comes with extreme health consequences including decline in physical and mental health, increased mortality and poor living conditions. Detecting and assisting lonely persons is therefore important-especially in the home environment. The current studies analyse the Activities of Daily Living (ADL) usually with the focus on persons living alone, e.g., to detect health deterioration. However, this type of data analysis relies on the assumption of a single person being analysed, and the ADL data analysis becomes less reliable without assessing socialization in seniors for health state assessment and intervention. In this paper, we propose a network of cheap low-resolution visual sensors for the detection of visitors. The visitor analysis starts by visual feature extraction based on foreground/background detection and morphological operations to track the motion patterns in each visual sensor. Then, we utilize the features of the visual sensors to build a Hidden Markov Model (HMM) for the actual detection. Finally, a rule-based classifier is used to compute the number and the duration of visits. We evaluate our framework on a real-life dataset of ten months. The results show a promising visit detection performance when compared to ground truth

    Discovering activity patterns in office environment using a network of low-resolution visual sensors

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    Understanding activity patterns in office environments is important in order to increase workers’ comfort and productivity. This paper proposes an automated system for discovering activity patterns of multiple persons in a work environment using a network of cheap low-resolution visual sensors (900 pixels). Firstly, the users’ locations are obtained from a robust people tracker based on recursive maximum likelihood principles. Secondly, based on the users’ mobility tracks, the high density positions are found using a bivariate kernel density estimation. Then, the hotspots are detected using a confidence region estimation. Thirdly, we analyze the individual’s tracks to find the starting and ending hotspots. The starting and ending hotspots form an observation sequence, where the user’s presence and absence are detected using three powerful Probabilistic Graphical Models (PGMs). We describe two approaches to identify the user’s status: a single model approach and a two-model mining approach. We evaluate both approaches on video sequences captured in a real work environment, where the persons’ daily routines are recorded over 5 months. We show how the second approach achieves a better performance than the first approach. Routines dominating the entire group’s activities are identified with a methodology based on the Latent Dirichlet Allocation topic model. We also detect routines which are characteristic of persons. More specifically, we perform various analysis to determine regions with high variations, which may correspond to specific events

    Behavior analysis for aging-in-place using similarity heatmaps

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    The demand for healthcare services for an increasing population of older adults is faced with the shortage of skilled caregivers and a constant increase in healthcare costs. In addition, the strong preference of the elderly to live independently has been driving much research on "ambient-assisted living" (AAL) systems to support aging-in-place. In this paper, we propose to employ a low-resolution image sensor network for behavior analysis of a home occupant. A network of 10 low-resolution cameras (30x30 pixels) is installed in a service flat of an elderly, based on which the user's mobility tracks are extracted using a maximum likelihood tracker. We propose a novel measure to find similar patterns of behavior between each pair of days from the user's detected positions, based on heatmaps and Earth mover's distance (EMD). Then, we use an exemplar-based approach to identify sleeping, eating, and sitting activities, and walking patterns of the elderly user for two weeks of real-life recordings. The proposed system achieves an overall accuracy of about 94%

    Out-of-home activity analysis using a low-resolution visual sensor

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    Loneliness and social isolation are probably the most prevalent psychosocial problems related to aging. One critical component in assessing social isolation in an unobtrusive manner is to measure the out-of-home activity levels, as social isolation often goes along with decreased physical activity, decreased motoric functioning, and a decline in activities of daily living, all of which may lead to a reduction in the amount of time spent out-of-home. In this work, we propose to use a single visual sensor for detecting out-of-home activity. The visual sensor has a very low spatial resolution (900 pixels), which is a key feature to ensure a cheap technology and to maintain the user’s privacy. Firstly, the visual sensor is installed in a top view setup at the door entrance. Secondly, a correlation-based foreground detection method is used to extract the foreground. Thirdly, an Extra Trees Classifier (ETC) is trained to classify the directionality of the person (in/out) based on the motion of the foreground pixels. Due to the nature of variability of the out-of-home activity, the relative frequency of the directionality (in/out) is measured over a window of 3 seconds to determine the final result. We installed our system in 9 different service flats in the UK, Belgium and France where the same ETC model is used. We evaluate our method on video sequences captured in real-life environments from the different setups, where the persons’ out-of-home routines are recorded. The results show that our approach of detecting out-of-home activity achieves an accuracy of 91.30%
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